From 51b89fddd00c5b02c08bfecb3650bd607c6c7794 Mon Sep 17 00:00:00 2001 From: Squall Leonhart Date: Sat, 7 Oct 2023 18:28:09 +1100 Subject: update shader to confirmed format copy --- src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag index 6072cbd1b..04cfef8b5 100644 --- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag @@ -10,5 +10,5 @@ layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); float depth = textureLod(depth_tex, coord, 0).r; - color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color + color = vec4(depth, depth, depth, 1.0); } -- cgit v1.2.3